A profession that focuses on speed and agility to back stab and assassinate opponents with melee attacks. They often carry light weaponry such as knives and daggers with little armor. Their modus operandi is self-responsibility, freedom, and lack of restrictions. All thieves are issued a trade name based on personal characteristics that they use.
The guild is unique in that it does not have a strict set of rules but a code of guidelines that include:
- Not operating in an area claimed by another Thief.
- Not stealing or conducting business on another Thief or fellow reserve members.
- Conditions that apply only to Crimson Moon soldiers are that one party is allowed only one Thief at a time.
The Thieves' basis trait of the art of thievery causes prejudicial disdain of the guild among the public view. Many of its members are volunteer soldiers and rarely steal as their daily activity.
History[]
The Guild's origins go to the Kingdom of Arabakia where they were a secret society called Black Widow. When Arabakia started to expand into the frontier, Black Widow offered their assistance in return for the release of their imprisoned comrades. Those who went to the frontier as scouts later on formed the Thieves' Guild.
Abilities[]
Thieves are adept at seizing opportunities. They are trained to use silent movements and can move in the shadows. From stealing objects to fighting opponents, the Thief's near nonexistent presence makes them unwary to people around them. This helps the Thief to silently prey and unexpectedly strike on their victims when an opportunity is open. Their capability as covert fighters garner the guild to be excellent scouts and are often chosen for surveying enemy territory.
Skills[]
Name | Description | Users |
---|---|---|
Pick Lock Pick |
A very basic Thief skill that is simply learning how to pick locks. | Haruhiro |
Hit Slap |
A Basic attack that can cause someone to lost their balance or drop their weapon if aimed at their wrists. Like all Thief skills works best from behind or by surprise. | Haruhiro |
Backstab | A signature skill of Thieves that allows them to stab the back of opponents for massive damage. | Haruhiro, Sassa |
Stealth Walk Sneaking |
A skill that allows Thieves to move supernaturally silent. | Haruhiro, Nono |
Swat | A melee skill that causes opponents to lose their balance and fall to the ground, and more experienced users can inflict critical injuries. Less likely to work on especially strong or tough enemies. Particularly effective for parrying attacks in a duel. | Haruhiro, Sassa, Ogg |
Kneeshatter Shatter |
A kicking skill that causes enemies to fall over. | Sassa, Haruhiro |
Widow Maker Spider |
A powerful melee technique involving joint locks where Thieves instantly seize a target from behind, and then mortally wound them. Without a knife can still be used as a lethal attack by breaking a target’s neck. Can be used to non lethally cripple a opponent. Cost: 40 Silver | Haruhiro |
Arrest | A martial art technique utilizing an arm bar with a leg sweep to immobilize an opponent. | Haruhiro |
Pilfer Burglary |
A skill that allows Thieves to steal or pickpocket from others. Mentioned by Haruhiro as a possible skill to learn. | |
Assault |
A method that aims to kill. It is a flurry of attacks that does not allow the enemy to respond. As it only concerns in offense, defense is absent thus the wielder pours complete effort into his/her attack. It is best used with Dual Wield. Cost: 1 Gold and 20 Silver |
Haruhiro |
Stealth | The ultimate thieving skill. Allows the user to conceal their presence. The skill has three sub-parts: 1) Hide - Eliminate your presence, 2) Swing - Move with your presence eliminated, 3) Sense - To use your senses to detect the presences of others. Cost: 20 Gold | Haruhiro |
Air Throw | A technique from the art of fighting and killing. Mentioned by Haruhiro as a potential skill to learn. | |
Pickpocket | Mentioned by Haruhiro as a potential skill to learn. | |
Hitter | Striking the opponent's jaw with palm. This skill can also be used with a weapon, which is how Haruhiro employs it. | Haruhiro |
Flinch | Kicking dirt towards the opponent's eyes. | Haruhiro |
Gleaming Line[]
A mysterious and secret Thief skill that seems to come and go to all Thieves. A line of light that seemingly predicts how an opponent will move, it creates a path for the thief to instantly kill the enemy in one strike. Barbara notes that it shouldn't be relied on as it occurs completely at random. It is an unusual skill as it rarely happens to any Thief, appearing only once or twice in their lifetime.
Mentors:[]
Senior members who become instructors have the duty in giving their pupils their trade names.
- Barbara - Haruhiro's and Sakanami's mentor
- Choco's teacher