What would your guild/class be?
What would your guild/class be?
Ooooh. Now that's hard. I prefer to be a mixed breed as opposed to sticking to one position.
Haruhiro definitely influenced my interest in the Thieves' guild, but to be more precise, the action scenes that are used nowadays in movies is what made me intrigued with the class. Stunt scenes incorporate judo and brazilian jiu-jitsu and whatnot (think John Wick), and I think those [badass] fighting skills suit the Thief position (PARKOOUURR). And I'm pretty sure they're closest to assassin.
but I think initially becoming a Hunter doesn't seem so bad. I'd prefer to learn how survive out in the wilderness first, Bear Grylls style.
As a mage...hmmm. It would be pretty cool to use magic as I have some decent ideas of managing new spells, but that's just me. Who knows if it would work well in Grimgar world.
I don't think I'm fit to be a tank or main attacker, but I am super jealous of people with the brute strength and endurance as a Warrior or Paladin (and, might I say, being a Samurai is mother f@ckin' badass?). I tip my hat off to them for their courage!
Hard to say . . . . personally I think Hunter would be most useful as it teaches you survival skills and to live off of the land so if you wanted to get away from it all you could.
I think a Hunter/Thief combo would be best because the skills both guilds teach are very complimentary. You get long range, short range, stealth, tracking, traps, dodging, visual acuity, and knife skills from both guilds. So it stacks well together in my opinion.
Mhh, interesting. Would you still be able to use spells and magic skills after quitting the Mages' Guild?
Yes. The Priest of Akira's Party used to be a Mage and can still cast Mage spells. In fact, he claims to have learned all the spells that the Mage Guild teaches and can actually create his own spells that have amazing power.
The tricky thing is that it will depend on what your class after quitting the Mage's Guild. Apparently, the elemental spirits don't work well around metal and it takes a special, expensive material to be coated onto the metal object in order for a Mage to cast spells. See Mimori's page of the Tokkis party. I believe the explanation is there.
That's pretty cool then. I think I'd probably start off with the Priests' Guild (simply because none of my friends want to do the healer), then leave and join the Warriors' or Mages' Guild, although the Thieves' and Hunters' are pretty attractive, especially when combo'd.
One thing to keep in mind is that Priest's wield blunt weapons not bladed ones as to not draw blood. I'm not sure if ex-Priests are exempt from that rule or if they do wield bladed weapons that it will interfere with their spellcasting.
Oh well, nevermind being a priest then.