Thieves' Guild

A profession that focuses on speed and agility to back stab and assassinate opponents with melee attacks. They often carry light weaponry such as knives and daggers with little armor. Their modus operandi is self-responsibility, freedom, and lack of restrictions. All thieves are issued a trade name based on personal characteristics that they use.

The guild is unique in that it does not have a strict set of rules but a code of guidelines that include: The Thieves' basis trait of the art of thievery causes prejudicial disdain of the guild among the public view. Many of its members are volunteer soldiers and rarely steal as their daily activity.
 * Not operating in an area claimed by another Thief.
 * Not stealing or conducting business on another Thief or fellow reserve members.
 * Conditions that apply only to Crimson Moon soldiers are that one party is allowed only one Thief at a time.

History
The Guild's origins go to the Kingdom of Arabakia where they were a secret society called Black Widow. When Arabakia started to expand into the frontier, Black Widow offered their assistance in return for the release of their imprisoned comrades. Those who went to the frontier as scouts later on formed the Thieves' Guild.

Abilities
Thieves are adept at seizing opportunities. They are trained to use silent movements and can move in the shadows. From stealing objects to fighting opponents, the Thief's near nonexistent presence makes them unwary to people around them. This helps the Thief to silently prey and unexpectedly strike on their victims when an opportunity is open. Their capability as covert fighters garner the guild to be excellent scouts and are often chosen for surveying enemy territory.

Gleaming Line
A mysterious and secret Thief skill that seems to come and go to all Thieves. A line of light that seemingly predicts how an opponent will move, it creates a path for the thief to instantly kill the enemy in one strike. Barbara notes that it shouldn't be relied on as it occurs completely at random. It is an unusual skill as it rarely happens to any Thief, appearing only once or twice in their lifetime.

Mentors:
Senior members who become instructors have the duty in giving their pupils their trade names.
 * Barbara - Haruhiro's and Sakanami's mentor
 * Choko's teacher

Members

 * Haruhiro
 * Sassa
 * Ogg
 * Choko
 * Nono
 * Katsumi
 * Sakanami

Former Members:

 * Shima - Became a Shaman
 * Inui - Joined the Hunter's Guild