Parano

Parano (パラノ) is another world where sleep and aging does not occur. As a result, one does not need to eat or drink at all to stay alive. If a person were to fall asleep and dream, a figment of their dream becomes reality. In comparison to Darunggar, Dusk Realm, and Grimgar, this world is the most eccentric in regards of its magic, land, and inhabitants. Parano is described as dream-like; it has a milky-pink sky with polka dots but does not have a sun. Its unusual winds have a sweet scent that can daze or render people unconscious when inhaled over time. Inhaling the sweet wind is the only way to make a person sleep as fatigue does not exist in Parano.

Landmarks
The geography of Parano is mutable, the landscape and everything it encompasses are constantly changing. However, there are several landmarks that don't conform to that rule.

Ruins No.1: Once the town of Shiguhari, the largest of the 7 towns, according to Sleeping man that size was due to possessing a door to the heaven which is apparently unique in Parano. Following Sleeping man advices the King choose to build his castle here. The castle build using the rubbles was name Elephant castle because it was to a man like an elephant to an ant in size. The castle would later be remodel and extended at the king whim. Sleeping man as a reward from the king was allow to go to sleep near the castle which give birth to the scarlet forest and most of the dream monsters within it. The door to the Heaven, first placed into the king's room was then relocated to the throne room, where it became the backrest of the king's throne after one of the lackey cross it while the King was away. The castle being surounded by the scarlet forest is reach using the a tunnel from the Ruins n°7.

Ruins No.2: Once called Bayard Garden, this place consists of a lot of hills, covered with flowers. A trickster Haname lives here and tends to these flowers.

Ruins No.3: Now called Doll Town, because of Nui, a trickster who inhabits the town, spending all her time building dolls that populate the town. It seems that these ruins are actually in a fairly good condition.

Ruins No.4: Named Mimic town, it's the home of a trickster named Mimic and a number of dream monster named Yomus. The town is cover in a thin haze which prevent people from clearly see what's inside, it's suround by a latticework fence cover in thick ivy. There's at least one entrance, which while not having any door can be closed by the same thick ivy which cover the fence. The town is special in that when someone enter they're greated by a voice seemingly coming from every directions, that voice then explain a set of rule: " As long as one's follow those rules the Yomus wont attack them, however if one break the rule too much, the voice will ask them to leave, before attacking them.
 * 1) Rule... One... Be quiet... Don't make a fuss...
 * 2) Rule... Two... Fighting is... bad... Be peaceful... gentle... fun...
 * 3) Rule... Three... You can't... leave this... town... ever...
 * 4) Rule... Four... Imitate... everyone...  "

Ruins No.5: It was build on the side of a hill but now nothing remains of the original ruins. Instead, Ahiru used the material to build hundreds of statues of varying size, all of them representing Yonaki Uguisu. The higher you climb the better the statues became, at the hilltop is a life-like statue, Ahiru's best piece. Later Alice destroyed most of the statues, after Ahiru pushed her to do so.

Ruins No.6: It is a ruin of a town called Asoka. Prior to Ahiru demolishing almost every building in it, Alice used it as a hideout.

Ruins No.7: It's the home of Rainbow Mole one of the king's man.

Mt. Glass

The Iron Tower of Heaven: As a "navel" of Parano, this huge tower can be conveniently used as a reference point to locate oneself anywhere in Parano. The tower is surrounded by hundreds of ten-meter rusty iron walls with gates that form a maze with some dead ends. Anything (including humans) that stays on that tower for too long, rusts and practically becomes metal.

The Valley of Worldly Desire

The Sanzu River

Id and Ego
Ego is a person's self-realization, self-awareness. It can't be expressed in numbers, but in Parano, a person can sense whether someone's ego is weak or strong. The strength of a person's ego determines the strength of his magic. If his ego becomes too weak, that person becomes a trickster.

Ego can be increased by stealing the id of a dream monster you kill and by stealing ego from half-monsters. One can also eat humans to steal their ego and build up fast.

Ego is inherent only to living beings, and, since dream monsters aren't alive, they have no ego.

Id is in some measure complementary to ego. Intrinsically, id and ego seem to fluctuate to balance each other out. If a person has a certain strength of ego, his id would be at a commensurate "value". The opposite would be also true. Upon killing a dream monster and gaining its id, the person's id would go up. From there, the person's ego would automatically and gradually get stronger until it approached corresponding "value".

Magic
In the world of Parano, every person can utilize magic. There are four types of magic and are categorized as: Philia, Narci, Doppel, and Resonance.

Philia
Philia (フィリア, firia) is the most common magic in Parano. Derived from the Latin word "philia" for love or friendship. Philia uses curses to imbue a specific object (item, weapon) with power. These objects are called fetishes. Fetish is the source of philia, it makes the holder stronger, giving them magic. If the owner loses hold of the fetish, he/she weakens, becoming unable to use magic.

Known users: Alice, Ahiru, Tonbe (presumably)

Narci
Narci (ナルシィ, narushi) increases its user's physical strength. Derived from the word narcissist. Generally people with a lot of self-esteem use this type of magic.

Known users: Kuzaku (presumably)

Doppel
Doppel (ドッペル, dopperu) is a transfiguration magic. Derived from the German word Doppel meaning double. Usually people with low self-esteem, or those who hate themselves, use this type of magic.

Known users: Suzuki

Resonance
Resonance (レゾナンス, rezonansu) amplifies the magic of others and is regarded as the rarest of the four magic types. Due to its rarity, not many have witnessed a Resonance user and is thought to be only a rumor.

Known users: Haruhiro

Trivia

 * The world of Parano itself is loosely inspired by Lewis Carroll's 1865 novel Alice's Adventures in Wonderland. Its name itself may be borrowed from the word paranoia.
 * The sweet winds have vanilla's scent and have effect similar to that of chloroform, a colorless, sweet-smelling liquid that can knock out people within five minutes.
 * The magic types of Parano may have been taken from the emotional evaluations of self-esteem.